“This game engine was more inspired by the Tekken Tag Tournament series, so it is more similar to that than the MvC series,” says Ono. In MVC3, players often favour one character as their lead, but here it may be better to treat both scrappers as equals. The other thing to bear in mind is that this isn’t like Marvel vs Capcom 3: if either of your fighters get knocked out, you lose the round. Asuka/Lili is also a very speedy team, which makes them easy to play in this game engine. For the Tekken side, it’s a bit more subjective, as the Tekken characters have never been in this kind of 2D setting before, but King/Marduk is a really interesting team. “For Street Fighter characters, we recommend the traditional Ryu/Ken team, or Chun-li/Cammy. If you’re stuck for inspiration, here are a few suggestions: But before you begin to train, first you’ve got to settle on the right pairing. Naturally, it’ll take dedication and hard work to master everything the game has to offer. “We hope this will lead to a lot of research and time spent figuring out strategies on the players’ side.” So of course learning your combos and spacing is important, but to really achieve the highest level of play in this game, you will need to master all of the options available to you.
Cross Rush, Switch Cancels, Charge Moves, EX Moves, Super Arts, Cross Arts, Cross Assault, these are just some of the things we have implemented into the system for players to learn, and they all play a role within the greater strategy of the game. “The most important thing is to utilise all of the fighting mechanics we’ve put into the game equally. In the long run, you’ll need to learn them all. Hopefully this simple command will also make the game more accessible for newcomers as well, and the fact that it looks pretty cool doesn’t hurt either.”Īfter you’ve mastered the Cross Rush, you can move onto the game’s other mechanics. It is pretty simple to execute just press Light, Medium, Heavy, Heavy, and you can do it. “As a universal combo that all characters share, it forms the basis of the tag battle system. “It’s definitely the Cross Rush,” says Ono. So, which is the most important technique to learn first? You’re now faced with a great swathe of mechanics to learn. Okay, you’ve accepted the fact that the game is half Street Fighter, half Tekken.
Learn how to Cross Rush first, and work from there So it’s really all about getting used to the new engine, and that shouldn’t take more than 10 minutes.” Tekken players will also be able to rely on a lot of the same 4 button combos, as well as stance change commands for their characters, as we tried to make the transition process as smooth as possible. “However we feel that from the 11th minute onward, Tekken players will be able to see how the characters still carry the same essence, even in a new game system. This is because the game engine is something brand new, so of course the movement, flow, and nuances of the characters will feel different for the first 10 or so minutes. “Tekken players might feel a bit out of place when they pick up their characters in Street Fighter X Tekken for the first time. Naturally this is primarily Capcom’s game, so Street Fighter veterans are likely to feel at home before their Tekken-based counterparts. So we couldn’t just take the characters from both franchises and transplant them into each other’s game we had to create a brand new game where they could both co-exist as equals, and the final result is the festival of Street Fighter X Tekken as you see it today.” We tried to take the best points and essence from both franchises and mold them together as seamlessly as possible. “That would be the best way to describe the game. It’s like Tekken, but it’s not Tekken,” explains Ono. “It’s like Street Fighter, but it’s not Street Fighter.